![]() Try to avoid having mulitple parameters doing the same thing, for example don't have "Max CFM" and "Maximum Air Flow". (Even if you're not "there" yet, you will be, so do yourself a favor and start setting them up.) Try to be as logical and consistent with the naming/formatting as you can, because you'll be adding to this SP file indefinitely as you create more families, and pulling from it once you have it set up. ![]() These shared parameters are what your schedules will be reading from. You'll need to start building your company's Shared Parameter file. Each of the hard-coded parameters inside the connectors should be driven by parameters you've defined in the Family Types window. This means learning how connectors work, how to set the flow configuration, flow direction, system classification, etc. And if you turn out be become a freak like some of us, you will be using your family building skills for all sorts of non sense, Īside from the graphical tutorials, a big part of MEP families is getting them to work with the duct, piping, and electrical power systems in your model. ![]() For me that is part of the fun in building families, getting them to be better all the time. ![]() Also many of the families you will build are never done and you will be adjusting and tweaking them all the time. Once you get the hang of it you will build better families all the time understanding that putting in some time to build a good family instead of a quick one, will save you loads of time in the long run. The last bit of advise is that stuff will go wrong and you will be pulling your hair out once in a while for sure, but in the end you will start to understand why stuff goes wrong and be able to build families much better and quicker, without all the testing all the time. Steve has a pretty good post about this in his blog: Revit OpEd: The Family Editor: Bones, Muscle & Skin Then add more stuff and test again! This way you learn when and why stuff goes bad early on, because when you think you are done and only then test stuff and it breaks you basically have to start over again because you will never figure out what is wrong.Īnd think of building a family as Bones, Muscles and Skin. Planes with a few labels and test! Not just in your family editor, but also in your project. ![]() Test, test, test is probably the best advise I can give you here. Planes, Parameters, Labels, but also the smart things to do and the bad things to do (over and over and over and over). At first I was like "WTF are we making a table for, I want to make a building?!!" After a while I found out that the stuff you learn when making that table helps you with creating everything else. The first family I made during my training was a table. ![]()
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